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Player Info

Player Name: July
Over 18?: Yep
Contact: JulyFlame
Timezone: MST (GMT-8)
Characters already in game: N/A


Character Info

Name: Kay Walker
Alias: Walker
Age and birthdate: February 26th 2009- She’s currently fifteen. Her sixteenth birthday is coming up in a few months.
Home city: Mercury
Appearance: As Kay, she’s slightly taller than average for a teenaged girl at about 5’8. Her hair, which she regularly dyes red from a light brown, is kept in a short chin-length bob. Kay’s PB is Dakota Blue Richards.

Walker is also slightly taller than average, at about 6’, and his hair is light brown and in a style that reaches about chin-length. Walker’s costume consists of a black bodysuit and black boots, over which he wears a brown vest and grey trenchcoat. Walker’s PB is Blake Jenner.
Type: Hero
Occupation: Student

Personality: As a person, Kay is immensely reserved; whether it's due to her being her father's daughter or a side effect of being effectively ignored for years is up for debate. While she's spent most of her education in an all-girls year-round boarding school in Europe, it hasn't done very much to help her feel less isolated. She socializes with her schoolmates, but the vast majority of them return home or travel with their parents when school is not in session, leaving her with little companionship during school breaks.

Usually quiet, Kay is used to- and expects to be- forgotten by the adults in her life, but still tries to live up to the standards that she can only guess would be expected of her, in hopes that someone will take note. While a few of her teachers have, and carefully encourage her to excel, no words of praise have ever come from her father- the most she has ever received is an acknowledgement that her grades are satisfactory.

As a result, she is fairly aimless when it comes to life. There's little personal guidance available to her when it comes to what she should do for herself or even for others, and instead only a general expectation that like many of her classmates, she is supposed to follow in the footsteps of her family. She has only the vaguest idea of what that is supposed to mean, besides the eventuality of inheriting Walker Industries.

Without very much in the way of strong personal ties to anything, along with being effectively cloistered away at her school for so long, Kay is emotionally isolated from most of the rest of the world. Because of this, she tries her best to rely on what she remembered her grandparents were like, particularly her grandfather. She knows what right and wrong are, and compassion, but has had little opportunity to experience much of either, or their importance since their deaths. Given the opportunity, she'll try, but the attempt is made from her head, rather than her heart, based in reason rather than feeling.

Personal history: Born the first child of James and Melissa Walker, the presumed eventual heir to Walker Industries, a prominent corporation involved in the military-industrial complex, Kay's life was off to a promising start, with doting parents and grandparents and a privileged and wealthy background.

Unfortunately, her mother, who was the only person to really bring out the warmth in her father, died in a tragic car crash a year after her birth.

In the wake of Melissa’s death, her father, a man who was already naturally reserved, closed himself entirely, leaving her to be largely raised by her grandparents. Robert Walker was the at-time CEO of Walker Industries, and stepped down in favor of his son in hopes that the responsibilities of taking lead would help his son open up again, and to spend more time with his granddaughter.

James remained closed off, and, if anything, grew colder. While this arrangement went well for a time, Kay's grandfather died a few years later, with his wife dying the year after, resulting in Kay returning to her father’s care.

She was enrolled in a European boarding school that runs all year a few months later.

Since then, Kay's spent more time at school than anywhere else, rarely returning to the states, and even more rarely to the 'home' she ostensibly shares with her father. Since she turned thirteen, she's gradually spent more and more time during school breaks with her father, usually being brought along on company business, and, since her last birthday, even to social affairs. Though she’s spending more time with him, he still remains an enigmatic figure in her life, their relationship clinical at best, and lacking in any real warmth between them.

During her latest visit to Mercury while on her short Christmas break, she accompanied her father on a corporate visit to one of the main facilities in the area, which, unknown to her, was an important part of a series of experiments for secret government work contracted to Walker Industries.

Lagging behind due to being forgotten once they were out of the public eye and having no serious interest in the tour being given, Kay lingered long enough in one of the building’s labs to accidentally be exposed to a sudden and unplanned venting of gases into the room. The fumes nauseated her, and she managed to leave and catch up with the tour without anyone having noticed she was missing in the first place.

Since then, however, she’s found her dreams to be both strange and overly realistic...

Powers: Due to her exposure to the mysterious chemical fumes, when Kay goes to sleep or loses consciousness, Walker- a psychic construction of her mind- appears, usually in the vicinity of Mercury City. The two are essentially the same person, with Walker’s main difference (besides being a guy) being that he’s a kind of ‘dream’ version of Kay.

Walker is a facet of Kay’s personality- similar, but not exactly the same, especially before Kay completely makes the connection that Walker is actually existing in the real world, and not a dream one. As such, he is slightly more open than Kay is.

Thanks to being a psychic projection rather than an actual physical body, Walker is able to fly, and is roughly twice as strong as the average athletic human, and is also slightly more resistant to physical harm than the average human. However, due to being a psychic construct, Walker disappears when Kay wakes up or otherwise regains consciousness, and will also disappear if injured severely due to trauma (which will resultantly jar Kay wide awake and leave her unable to return to sleep immediately).

Eventually, after Kay realizes that the events of her ‘dreams’ are real, and she begins to test the capabilities of her powers, she will be able to make Walker manifest while she’s still conscious, at a slight cost. Both Kay and Walker will experience pressure headaches from sheer mental strain, some disorientation if the two of them are close enough to be able to directly interact, and further disorientation when Walker disappears because of two sets of memories and their shared consciousness melding together once more. Due to this, both Kay and Walker will find it harder to concentrate. If one or the other focuses enough while they are both ‘awake’, they are able to get some ‘feedback’, such as a doubling and overlap of vision and other senses, and even influence to an extent the other’s actions. This, however, only puts even more strain on the connection and worses the shared headache.

Skills: Thanks to her boarding school, besides English, Kay is fluent in French and German. She has an advanced understanding of chemistry for her age group, but not one that pinpoints her as an outlier or is out of place for the school she goes to. She also takes fencing and is part of the school’s team. Kay is also proficient at the piano, since she has taken lessons since she was eight.

Weaknesses: Besides the downsides and limitations of her powers, Kay is a mostly normal human being. Kay’s body is completely normal and has all the usual limitations and weaknesses of a normal human. Her worst fear- and one that has affected her the most psychologically- is developing an attachment to someone else and later being abandoned or betrayed, whether intentionally or accidentally.

Thanks to her powers, one of her main vulnerabilities- especially once she discovers how to manifest Walker while she’s still awake- is her ability to concentrate and focus. When both of them are conscious, it is something that can be taken advantage of readily, and knocking Walker out effectively removes him, since he will disappear shortly after.


RP Goals: My main goal for Kay is to develop her into someone who is more open and confident in herself, and into a person who feels more connected to others and the world in general.

Third person sample:
Kay's already beginning to nod off, but she doesn't want to go to sleep, not yet, anyways. The time difference and jetlag have her exhausted, but she still needs to unpack her things and set her room here at the school back up again. Christmas wasn't as bad as it's been the past few years, but there's still a tang of disappointment of being sent back before the new year. The fact that she had no choice in the matter gives a bitter taste to it all. His decision, entirely, made without her even having a chance to say anything. The only question her father asked her directly was about her grades.

Not that it's that bad- there's only so much she can do at the condominium her father prefers to stay in, and there's only so long she can disappear for into the city, even if he doesn't pay attention to her that much. Being back at school is infinitely preferable to being stuck in the condo, or going to another high society party or go on one more shallow tour of one more facility or office.

The last isn't something she wants to think about. Ever since the last lab tour, her dreams have been weird. Normally they vary, but since then she's dreamed more and more about home- as much as she can call Mercury home, anyways- to the point where over the last week it's become the only thing she's dreamed about.

It wouldn't be so bad if it wasn't constantly the city at night, and always the seedier or more dangerous neighborhoods, places she's never been to personally, and always near something bad happening- robberies, muggings. Enough that she can't get the images out of her head afterwards when she wakes up, not without something to distract her first.

Kay stifles a yawn. She probably should take a nap, if only to clear her head, and on the plus side, the building is still empty enough that she doesn't have to worry about loud students disrupting it.

Maybe now that she's back at school, she won't dream about Mercury so much.


In Character Responses


The greater good is… An ethics thing, isn’t it? I guess it’s important, especially when it comes to really big things, but anyone who loses out probably isn’t going to be very happy.

Your greatest strengths are… Compared to a lot of my classmates, I have an easier time staying calm. I can’t really think of anything else, but that should count for something, at least.

Killing is… Bad, I guess. I mean, it’s not something I really think about, but it’s not something good people do, right? If you were a good person, you’d probably wouldn’t do it in the first place.

Teachers and mentor figures would say you are… studious. I work hard in class because I want to go to a good university. I’m just not sure where, or for what yet, though I guess it should probably be for business...

Sacrifice is… something people do for others, or for something bigger than themselves. Because other things are worth it, I guess.

When you were younger you… were less lonely. School is okay and I have my friends, but it’s not really the same. had less time to myself. I take part in enough school activities, but I still have a lot of time for studying.

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twiceawake

December 2013

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